From our user research, we found that users who are interested in trying new digital wellness services, are turned away from the product if they have to go through an excessively long and tedious onboarding process.
We reimagined Emotewell’s onboarding process to bring immediate satisfaction to prospective users.
At the start of the onboarding process, we introduce a brief reflection activity to offer our users a quick pause & center wellness.
We included a “quick journal” option, allowing users to try out Emotewell’s service before they go through the tedious process of signing up for an account.
Our reimagined onboarding process allows users to observe the value of Emotewell’s service immediately.
We wanted to include a gamification aspect in the app as a way to create a delightful and rewarding atmosphere, encouraging people to come back to Emotewell’s service.
From our research, we found that users enjoy games that have avatars and achievements systems. The ability to “unlock” certain aspects of the game with currency attained from gameplay makes users want to keep playing.
As a result, we introduced a rewards system to serve as motivation for users to continue journaling for emotional wellness.
Whe users complete a journal, they are awarded “Cloud Coins”, which can be used to purchase stickers.
The stickers can be used in future journals, offering a positive and cute atmosphere to the user in their journey for emotional wellness.
We also introduced the concept of “achievements” that users can also earn Cloud Coins for. An example of an achievement is “Journal 3 days in a row”, with a corresponding Cloud Coins award.